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Playable Ad · Global City
Rebuild a city
A sequence of actions, resources and visible progress: from the first decision to a growing city.
We develop playable ads: interactive advertising for mobile games. We turn your idea or scenario into a 2D or 3D creative and prepare builds for the agreed ad networks.
One task, support for your team or ongoing work.
Global City · Playable AdLet people play first
An ad that introduces the mechanic before someone installs the game.
Published work. We agree on the mechanic, visual direction and network requirements for your task separately.
Gameplay, interface, guidance, art integration, animation, sound, adaptation and optimization. We agree on the work and required materials before starting.
Define the player action, controls and game loop.
We can use your assets. If new art or animation is needed, we scope and price it with the project.
We create new mechanics and refine existing creatives, changing the opening, difficulty, visuals or sequence of actions. Each is estimated against its actual scope.
Confirm target networks, file-size limits, creative behaviour and required versions. We prepare and test builds against the agreed requirements.
We build a playable from your idea, brief or reference.
We take on part of the work when your team needs extra capacity.
New playables, refinements and variations for future tests.
Send your game, brief or reference. We will estimate the mechanic, art, number of variations and network requirements.
We agree on the work and price before development begins.
An interactive ad that lets someone try a game mechanic before installing the app. A playable presents a short scenario; standalone HTML5 games for brands are developed as separate projects.
AppLovin, Unity Ads, Mintegral, Moloco and other agreed platforms. Before work starts, we confirm each network’s requirements for file size, launch, screen orientation and the call-to-action destination. The required versions are included in the brief.
Yes. We agree on one mechanic, the required assets and the versions to deliver. We can then continue with further tasks.
We can use your assets or discuss creating them. Any illustration, 3D modelling, animation and sound work is included in the agreed scope.
A game, reference or idea is enough for the first conversation. To estimate the work, we clarify the mechanic, assets, platforms and acceptance criteria.
Yes. We clarify whether the change concerns visuals, a scenario, difficulty, controls or the mechanic itself, separating adaptation work from new development.
We confirm the target networks and their current requirements before starting. Timing depends on scope, asset readiness and the agreed versions. We do not promise one universal build for every network.
We’ll clarify the goal, materials and next steps.

Founder of 109 Games