A direct connection
Talk to the developers, technical artists and Spine animators who actually create your project.
Game development studio
We build game mechanics for ads, brands and interactive campaigns. From the first idea to launch.
Playable Ads
Four mechanics. Pick a demo and jump straight in.
Have a similar format in mind?
Discuss a projectWhy 109games
Work directly with the people building your project. A focused team, with a clear path from idea to implementation.
Talk to the developers, technical artists and Spine animators who actually create your project.
We start with a clear interaction and an engaging core loop. Art, animation and thoughtful details bring it to life.
Development, adaptation and optimization in one process. Built around file-size limits, mobile devices and your target platform.
What we make
Advertising you can play. Game mechanics, visuals, animation, CTA and packaging for your selected ad networks.
Browser games for brands, promotions and interactive campaigns. From a compact mini-game to games with progression.
Games inside Telegram. Story, interface and logic, delivered in an environment your audience already knows.
Some HTML5 games and branded projects cannot be shared publicly. Tell us about your task, and we can discuss which relevant examples are available.
Ask for examplesWe discuss your audience, platforms, constraints and target action.
We test the core mechanic and agree on a direction.
We bring art, animation and code together into one game experience.
We test, adapt and hand over the finished materials.
Send us your goal, preferred format, platforms and references. No brief yet? We can start with a conversation to define the mechanics, scope and constraints.
Yes. We can start with one creative or one mechanic. We agree on the development scope and required adaptations before work begins.
We prepare playable ads for selected networks, including Unity Ads, Mintegral, Moloco and AppLovin. File-size limits, SDKs and launch requirements are reviewed for each project.
These are examples of game mechanics, intended to show the interaction and presentation. We discuss your scenario, visual direction and functionality separately.
Your move
Send a brief, a reference or just an idea. We will discuss the approach, scope and the best place to start.