A small game — MVP
A complete game with one core mechanic and your visual identity. For a campaign, a brand activation or a first release.
from $1,000
For a single-mechanic MVP. Scope agreed before development.
Discuss an MVPPreparing your journey
We develop games for brands and businesses. From promotional games and interactive experiences to entire game worlds, built around your brief.
A complete game with one core mechanic and your visual identity. For a campaign, a brand activation or a first release.
from $1,000
For a single-mechanic MVP. Scope agreed before development.
Discuss an MVPBull Rush is an example of our HTML5 work. Try the controls, pace and changing worlds.
Play Bull Rush Discuss your game →Multiple mechanics, levels, characters and integrations. We handle development from concept to launch.
Quoted for your project
Team, milestones and budget are planned around your project.
Discuss a projectWe can also create banners, a short video or a playable ad in the game's style.
HTML5 or static for agreed placements.
In the game's visual style.
Based on the game mechanic.
Prototype the mechanic and test technical feasibility before full development.
Discuss an ideaCustom mini-games for websites, promotions and interactive brand experiences. Gameplay, visual identity and development shaped around your brand.
Games inside Telegram for campaigns, competitions and audience engagement. Mechanics and features shaped around your goal.
We develop playables and prepare versions for the agreed ad networks.
Not every project can be shown publicly. Tell us about your task and we'll discuss suitable formats and available examples.
Discuss a projectLet people try your game inside the ad. We build 2D/3D playables for your ad networks.
2D — Phaser. 3D — Three.js. Adapted for devices and the requirements of the agreed networks.
Send a brief, a reference or your game. We'll review the mechanic and scope, then give you an estimate.
The goal, audience, platform and budget range.
Test the core action and define the game's scope.
Build the logic, interface, art, animation and sound.
Test, refine and deliver the agreed result.

Creative Producer
Helps clarify the brief, choose a game format and agree on scope and budget. Leads project discussions and stays in touch about new tasks.

Founder · Head of Development
15+ years in digital development. I'm responsible for game mechanics, architecture and implementation quality. I take part in development myself and bring in specialists from the team when needed.
A promotional game for a campaign, an interactive brand experience or a larger game with levels and characters. We build customer-facing games for businesses and work with brands and agencies. The format, mechanic and scope follow your brief.
A promotional game is a standalone experience for a campaign. A playable ad is a short interactive ad that introduces a mobile game mechanic. For an experience inside a messenger, we develop Telegram games.
R&D uses a prototype to test a mechanic and technical feasibility. An MVP is a small, complete game ready for launch. We’ll help you choose the right approach.
The task, a link to your game, target platforms and any references you have. No formal brief? We can define the mechanic, scope and constraints together.
Yes. Send one task, a few tests or a regular stream. We'll agree on scope, assets and adaptations before production starts.
Individually after reviewing the task. We consider gameplay, scene count, art, animation, adaptations and ad network requirements.
We prepare builds for each target platform, including AppLovin, Unity Ads, Mintegral and Moloco. File size, launch and other constraints are checked for each task.
No. They show how our games play. We define the mechanic, visual direction and scope for your project separately.
Send an idea, a reference or a brief. Let’s discuss the mechanic, scope and budget.
Development questions — Alexander Yunkov