Game development studio

HTML5 gamesand playable ads

We build game mechanics for ads, brands and interactive campaigns. From the first idea to launch.

15+ yearsin digital and game development
Playable AdsUnity Ads · Mintegral · Moloco · AppLovin
HTML5Games · campaigns · Mini Apps

Why 109games

Your idea.
Our next game.

Work directly with the people building your project. A focused team, with a clear path from idea to implementation.

01

A direct connection

Talk to the developers, technical artists and Spine animators who actually create your project.

02

Mechanics come first

We start with a clear interaction and an engaging core loop. Art, animation and thoughtful details bring it to life.

03

From prototype to launch

Development, adaptation and optimization in one process. Built around file-size limits, mobile devices and your target platform.

What we make

We fit the format to your goal. Not your goal to a template.

Playable Ads

Advertising you can play. Game mechanics, visuals, animation, CTA and packaging for your selected ad networks.

HTML5 games

Browser games for brands, promotions and interactive campaigns. From a compact mini-game to games with progression.

Telegram Mini Apps

Games inside Telegram. Story, interface and logic, delivered in an environment your audience already knows.

Some HTML5 games and branded projects cannot be shared publicly. Tell us about your task, and we can discuss which relevant examples are available.

Ask for examples

From first message to first play

  1. The brief

    We discuss your audience, platforms, constraints and target action.

  2. The prototype

    We test the core mechanic and agree on a direction.

  3. Development

    We bring art, animation and code together into one game experience.

  4. Ready to launch

    We test, adapt and hand over the finished materials.

Before we start

What do you need to estimate a project?

Send us your goal, preferred format, platforms and references. No brief yet? We can start with a conversation to define the mechanics, scope and constraints.

Can I commission a single playable ad?

Yes. We can start with one creative or one mechanic. We agree on the development scope and required adaptations before work begins.

Do you support different ad networks?

We prepare playable ads for selected networks, including Unity Ads, Mintegral, Moloco and AppLovin. File-size limits, SDKs and launch requirements are reviewed for each project.

Are the demos ready-made templates?

These are examples of game mechanics, intended to show the interaction and presentation. We discuss your scenario, visual direction and functionality separately.

Your move

Let's make a playable
worth playing through.

Send a brief, a reference or just an idea. We will discuss the approach, scope and the best place to start.