Preparing your journey

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GAMESFOR BRANDS

We develop games for brands and businesses. From promotional games and interactive experiences to entire game worlds, built around your brief.

From MVP to a game world

A small game — MVP

A complete game with one core mechanic and your visual identity. For a campaign, a brand activation or a first release.

from $1,000

For a single-mechanic MVP. Scope agreed before development.

Discuss an MVP

Try a game we’ve built

Bull Rush is an example of our HTML5 work. Try the controls, pace and changing worlds.

Play Bull Rush Discuss your game →

A full-scale game

Multiple mechanics, levels, characters and integrations. We handle development from concept to launch.

Quoted for your project

Team, milestones and budget are planned around your project.

Discuss a project
Additional launch materials

Ad materials for launch

We can also create banners, a short video or a playable ad in the game's style.

  • Banners

    HTML5 or static for agreed placements.

  • Motion video

    In the game's visual style.

  • Playable creative

    Based on the game mechanic.

Ad materials, placement and media spend are not included in the starting MVP price.

R&D: test your game idea

Prototype the mechanic and test technical feasibility before full development.

Discuss an idea

Your idea. Our craft.

HTML5 games

Custom mini-games for websites, promotions and interactive brand experiences. Gameplay, visual identity and development shaped around your brand.

Telegram Mini Apps

Games inside Telegram for campaigns, competitions and audience engagement. Mechanics and features shaped around your goal.

Not every project can be shown publicly. Tell us about your task and we'll discuss suitable formats and available examples.

Discuss a project

2D — Phaser. 3D — Three.js. Adapted for devices and the requirements of the agreed networks.

Playable ad development →

One playable or ongoing development

  1. One task

    We'll build a playable from your idea, brief or reference.

  2. Support your team

    We take on part of the work when your team needs extra capacity.

  3. Ongoing work

    New playables, refinements and variations for future tests.

3D, complex mechanics and larger scopes are estimated individually after we review the task.

Show us your project

Send a brief, a reference or your game. We'll review the mechanic and scope, then give you an estimate.

From brief to launch

  1. Discuss the brief

    The goal, audience, platform and budget range.

  2. Agree on gameplay

    Test the core action and define the game's scope.

  3. Develop

    Build the logic, interface, art, animation and sound.

  4. Prepare for launch

    Test, refine and deliver the agreed result.

15+ yearsAlexander's digital development experience
2D + 3DPlayable Ads · Phaser · Three.js
HTML5Branded games · Mini Apps

The team behind your project

Fedor Vaskovsky, creative producer at 109games

Fedor Vaskovsky

Creative Producer

Helps clarify the brief, choose a game format and agree on scope and budget. Leads project discussions and stays in touch about new tasks.

Alexander Yunkov, founder of 109 Games

Alexander Yunkov

Founder · Head of Development

15+ years in digital development. I'm responsible for game mechanics, architecture and implementation quality. I take part in development myself and bring in specialists from the team when needed.

Before we start

What kinds of branded games can we commission?

A promotional game for a campaign, an interactive brand experience or a larger game with levels and characters. We build customer-facing games for businesses and work with brands and agencies. The format, mechanic and scope follow your brief.

How is a promotional game different from a playable ad?

A promotional game is a standalone experience for a campaign. A playable ad is a short interactive ad that introduces a mobile game mechanic. For an experience inside a messenger, we develop Telegram games.

How is R&D different from an MVP?

R&D uses a prototype to test a mechanic and technical feasibility. An MVP is a small, complete game ready for launch. We’ll help you choose the right approach.

What should I send for an estimate?

The task, a link to your game, target platforms and any references you have. No formal brief? We can define the mechanic, scope and constraints together.

Can we start with one playable?

Yes. Send one task, a few tests or a regular stream. We'll agree on scope, assets and adaptations before production starts.

How do you estimate 3D and complex mechanics?

Individually after reviewing the task. We consider gameplay, scene count, art, animation, adaptations and ad network requirements.

How do you handle ad network requirements?

We prepare builds for each target platform, including AppLovin, Unity Ads, Mintegral and Moloco. File size, launch and other constraints are checked for each task.

Are the demos ready-made templates?

No. They show how our games play. We define the mechanic, visual direction and scope for your project separately.

What shall we build?

Send an idea, a reference or a brief. Let’s discuss the mechanic, scope and budget.

Fedor Vaskovsky

Creative Producer

Development questions — Alexander Yunkov